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01The distribution of projectiles in the circle of information
The drop in the armor penetration of the projectile starts from a distance of 50 meters and occurs linearly
As the distance increases, armor penetration will drop more noticeably. This was done to increase the role of tank armor in the game. It will become more difficult to fire at a long distance, and in order to increase the likelihood of damaging an enemy tank, players will have to take more active actions: get close to the enemy or take positions.
02Reduced armor penetration of projectiles
The drop in the armor penetration of the projectile starts from a distance of 50 meters and occurs linearly
As the distance increases, armor penetration will drop more noticeably. This was done to increase the role of tank armor in the game. It will become more difficult to fire at a long distance, and in order to increase the likelihood of damaging an enemy tank, players will have to take more active actions: get close to the enemy or take positions.
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  • Up to +50% credits at the end of any battleProjectile drop is 40% at a distance of more than 500 meters
  • Up to +50% credits at the end of any battleProjectile drop is 40% at a distance of more than 500 meters
  • Up to +50% credits at the end of any battleProjectile drop is 40% at a distance of more than 500 meters
  • Up to +50% credits at the end of any battleProjectile drop is 40% at a distance of more than 500 meters
  • Up to +50% credits at the end of any battleProjectile drop is 40% at a distance of more than 500 meters
  • 03new Systematization of projectile damage
    The drop in the armor penetration of the projectile starts from a distance of 50 meters and occurs linearly
    At the moment, World of Tanks has a lot more large-caliber guns than it was at the initial stages of the game's development, and there is a need to recalculate the damage of guns. As part of the Sandbox, a new system for distributing one-time damage from various weapons will be tested. The system under test should reduce the number of shots that deal critical damage and increase the value of the "damage per minute" indicator compared to the one-time projectile damage.
  • 04Changing the maneuverability of vehicles
    The drop in the armor penetration of the projectile starts from a distance of 50 meters and occurs linearly
    At the moment, World of Tanks has a lot more large-caliber guns than it was at the initial stages of the game's development, and there is a need to recalculate the damage of guns. As part of the Sandbox, a new system for distributing one-time damage from various weapons will be tested.
  • 05new Systematization of projectile damage
    The drop in the armor penetration of the projectile starts from a distance of 50 meters and occurs linearly
    At the moment, World of Tanks has a lot more large-caliber guns than it was at the initial stages of the game's development, and there is a need to recalculate the damage of guns. As part of the Sandbox, a new system for distributing one-time damage from various weapons will be tested. The system under test should reduce the number of shots that deal critical damage and increase the value of the "damage per minute" indicator compared to the one-time projectile damage.
05Role models for various types of equipment
As the distance increases, armor penetration will drop more noticeably - this was done to increase the role of tank armor in the game. It will become more difficult to fire at a long distance, and in order to increase the likelihood of damaging an enemy tank, players will have to take more active actions: get close to the enemy or take positions to fire at his weak spots.
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The presence of shells in the tank increases its weight. Is it worth changing its maneuverability and speed?
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